Chris Dodson
Chris Dodson
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Joined: February 29, 2020 4:00 am
Last seen: June 7, 2021 5:50 pm
Topics: 0 / Replies: 17
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RE: Exploration

Our goal has been to make a game which removes unnecessary complexity and redundancy and focuses on strategy, teamwork and good encounter writing. Our...

3 years ago
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RE: Weapons for the One Day

I don't know of any specific vendors, but as we move past the alpha phase, I will be putting some time into getting this information. Meantime, I woul...

3 years ago
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RE: Exploration

Excellent question.The short answer is, unreleased - in Ritual Magick. The longer answer: You will notice that there is one class for exploratio...

3 years ago
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RE: Social Interaction

As for point spending, you spend points with each statement that you are using to add points to the agenda pool.

3 years ago
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RE: Social Interaction

It will be specified as separate. One of our testing points is to see just how much multiple our different play types can be integrated. We will star...

3 years ago
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RE: The Gameworld

We have technically removed the concept of races. There are five main cultures, each with its own unique appearance based on the Paradyne that influen...

3 years ago
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RE: Combat

@Richard A few of the combat styles can give you self defenses. Some magic allows defenses, but its a low defense game. This is balanced by the fact...

3 years ago
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RE: Combat

@Richard Its a low hit point system. You start with 4, and can get up to 4 armor. There are a few other ways to increase health. All attacks do one ...

3 years ago
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3 years ago
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3 years ago
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RE: Weapons for the One Day

While in Alpha, there will be no absolute phys rep rules. This means that any weapon you buy may not be deemed legal. However, we will probably allow ...

3 years ago
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RE: Medium Sized Weapon

The lengths are in the rulebook on page 11. Some of the keyword language is still being determined. However, basically: Small and Medium weapons are...

3 years ago
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3 years ago
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