Each weapon (or packet) hit to a legal region does 1 “Hit” (if an Effect is not called). A Hit to the same body region twice in a row with a weapon does not count, unless a full second has passed before that region is struck. There are 5 regions: 2 arms, 2 legs (legs include feet) and the torso. Hits to the head, hands or groin are considered illegal attacks and do not count.
Health represents a number of hits that can be taken before reaching 0. When hits are taken, the Health total is reduced by 1 point per weapon hit. The Heal effect will return a reduced Health total to full. Characters start with 4 Health, and this number can be increased by Armor or abilities.
At 0 Health a character is Unconscious. Once Unconscious, a character is unaware of everything around them, and should roleplay as such. The character will return to consciousness after a 30-count.While Unconscious, a character may be killing blowed and will enter a Dead state. A player should kneel to indicate they are Unconscious.
A killing blow is an attack delivered to an Unconscious character. The character enters a Dead state after a killing blow has been delivered (and begins their 30 second dead state count). Killing blows are delivered on a 3-Count with a weapon (“killing blow-1, killing blow-2, killing blow-3”), or with a single strike with a Ranged Weapon or Magic Packet by saying “Killing Blow”.
A player should kneel and put their hands folded across their chest to indicate their character is Dead. Once Dead, a character begins a 60-Count, during which time they have an opportunity to receive a Revive. After one minute, they are unable to return to life without special means, explained in the section on Life after Death.
Armor allows for a number of defenses that can be used to negate attacks, as well as adds a bonus to health totals. Defenses are described below.
Costume: Armor 1 (+1 Health)
Light Armor: Armor 2 (+2 Health)
Medium Armor: Armor 3 (+3 Health)
Heavy Armor: Armor 4 (+4 Health)
The Repair effect will return a lost number of Health points up to the value of the armor bonus. The Repair effect will also reset any used defenses granted by skills which give defenses to armor.
- Unconscious 30-Count = conscious at 1 Health.
- Heal brings an Unconscious character to full Health and Consciousness.
- Killing Blow 3-Count (or just “Killing Blow” at range) to Unconscious character = Dead.
- Dead 60-count, then Dissipate. Revive brings to 1 Health and Unconsciousness.
- If a character resurrects, they return at 1 Health.
Meditations are effects that can be activated after a 10 count (Meditation-10), and require the player stand still with fists together and “concentrate”. Any damage or effect taken breaks the Meditation. Once the Meditation is completed, if it is applying a Support Ability or effect these must be applied by packet or touch within one second or the effect is lost. If the Meditation is applying a Defense, the defense lasts until used.
Weapon Construction Rules
Claws are 24”
Small Weapon 24”-32”
Long Weapon 33”- 46”
Large Weapon 47” – “78”